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preview_vertex_project.gif

Vertex Project

Year

2025

Type

Tech demo

Engine

Unity

Platform

PC

Context

Personal project

Project Details

In this physics-based puzzle game, players must guide a ball into the goal by sculpting the terrain itself. Instead of directly moving the ball, you shape the environment: carving paths, building ramps, and creating bridges to help it cross gaps and avoid obstacles.​

Skills I used

  • Compute Shaders

  • Compute Buffers

  • HLSL

  • Unity Render Pipeline

Why I Made This Project
I built this project to experiment with physics-based gameplay and real-time terrain deformation. It was a great way to learn how to use compute shaders with Unity’s physics system while keeping everything optimized and smooth. The goal was to push my technical skills.

Technical Challenges

Any data sent from the CPU to the GPU (and back) can take a real toll on performances, for this project to work I had to focus on streamlining the CPU-GPU pipeline and send my data in the fewest amount of batches possible to avoid large overheads.

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